F-117A NIGHTHAWK STEALTH FIGTER 2.0 1991: Official Game Direct Free Download

 

F-117A NIGHTHAWK STEALTH FIGTER 2.0 1991: Official Game Direct Free Download

F-117A Nighthawk Stealth Fighter 2.0 is the 1991 change of the 1988-1990 Cold War battle pilot training program computer game F-19 Stealth Fighter by MicroProse, itself a redo of the 1987's Project Stealth Fighter. The first PC adaptation was refreshed with an adjusted airplane model once the Lockheed F-117 Nighthawk was declassified and with 256-shading VGA designs rather than the first's 16-shading EGA, among different changes.


Gameplay

The F-19 of the first game, which was distributed before the genuine contender's particulars became public, conveyed weapons in four weapons sounds. Given that the genuine secrecy warrior's payload limit missed the mark regarding that offered in F-19, the continuation gave players the decision of airplane: a "sensible" model conveying weapons in just two payload sounds, or a variation holding the four narrows of the plane of the main game. In the PC form, the two models of contender looked like the F-117. 

The new game presented new auditoriums of fighting, for example, Cuba and Operation Desert Storm (in the wake of the Persian Gulf War, the Iraqis were not, at this point the unified country that they had been in the past game). Missions commonly incorporated both essential and auxiliary targets, chosen from an assortment of goals from capturing offices (one chose weapon would need to be a high goal camera) to bombarding different ground targets. A serious flight plan altering routine permitted you to change waypoints to effectively skirt heartbeat and doppler ground radar destinations; the default flight plan would frequently bring the plane's track into territories where it would be distinguished. Missions began the runway of the beginning base and finished with the pilot effectively arriving at the recuperation base. A "period pressure" include permitted the player to accelerate the clock during missions. 

An improved 3D article delivering framework, and 256-shading designs, given improved objective survey on a far off camera see in the cockpit. Similarly, the player could change seeing points around the plane, outside the plane, and even converse objective view to see the airplane passing overhead from the situation of the objective. This last could likewise be performed from the vantage purpose of watching foe contenders. 

The game's missions have the player flying at a low height, however the real F-117 mission profile included dispatching weapons from high elevation. With regards to the "covertness" nature of the game, most missions were during evening, however a cheat order permitted the player to change the mission to daytime. 

Focuses per mission were granted for progress or disappointment, just as radar and visual location, and ID, by foe establishments and airplane. High scores were normally granted for entering adversary airspace, achieving the essential and auxiliary mission goals, and leaving, all without being identified by the foe. (The game's manual remembered for profundity conversation of kinds of radar identification and how to evade it, called "stringing the needle.")

F-117A NIGHTHAWK STEALTH FIGTER 2.0 1991: Official Game Direct Free Download


F-117A NIGHTHAWK STEALTH FIGTER 2.0 1991: Official Game Direct Free Download

F-117A NIGHTHAWK STEALTH FIGTER 2.0 1991: Official Game Direct Free Download












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